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Looking for a first-term power shot to tip the scales in your further? Check out what flying fox has to offer.
Tear Down Early Barricades
The early game is a crucial part of any war. While you can certainly win through the long haul, getting the early jump can earn you quick control of the battlefield, allowing you expand at your will and overpower the opponent by income generation and resource acquisition. Flying fox serves a crucial role in this plan: bring this furry friend out on term 1, and by term 3 you're assaulting with a 30/10. Most early first and second term units only have 10 armor, so even with a +10 armor bonus from a level one city or village (or the encampment), the fox is still strong enough to break through. And while many of these units will have 15 or more strike, the fox helps you initiate an early trade and leave one of your opponent's locations undefended.
Given flying fox's inability to counterattack, it's possible that the opponent will choose to take the hit and retailiate next term. But if so, that's all the better. Just keep back an impale, superpoke that baddie the instant he leaves the protective bubble of its location (before it can deal damage to the fox), then watch your nocturnal minion rape and pillage the unguarded enemy fortress.
Powerful Defensive Resource Too
You might be surprised to find that flying fox can serve as an excellent defensive resource too. Here's how: keep it back in the location of your choice (especially one that you don't mind letting take some hits), and then bring him out to sac on more powerful enemy units in the battlefield. Suddenly, your opponent doesn't want to bring in any decent unit with less than 30 armor into the battlefield. Nice little life insurance package, eh? And if you have a Harnok thaumaturge to boot, then it's just a matter of time before one giant fox becomes a monumental martyr.
Not Without its Faults
Granted, flying fox is not without its faults (how could Conquest claim to to have insane card balance if it didn't?). For instance, in the early game, if your opponent has already deployed a unit before you've moved the fox out to the battlefield, then it can be difficult to bring it out without it dying before you get the chance to assault. Also, should your opponent take control of the battlefield, flying fox isn't exactly the best location defender.
But, defend it still can. And when in doubt, guard, guard, guard. Because after all, even while not on guard, your fox won't get a counterattack. So put his shields up, hope he makes it through the night, and let the games begin. |